Post by Dungeon Master on Mar 21, 2013 18:57:58 GMT -5
NOTICE: This is a mirror of my main host for this sheet. The master copy is here. If this post is different than that Google Docs file, this post is wrong.
Nameless Adventurer
True Neutral Human
Age: Unknown (Appears 20-ish)
Factotum 10
XP: 45,000/55,000
6’4”, 250 lb (+56 lb gear)
Ability Scores:
Str: 14 (+2)
Dex: 14 (+2)
Con: 10 (+0)
Int: 18+4:22 (+6)
Wis: 12 (+1)
Cha: 8 (-1)
Stats:
HP: 53/53 (10d8)
AC: 16[+2] (10+1 Dex+5 Armor[+2 Shield])
Flat-footed: 15[+2], Touch: 11
BAB: +7/+2
Saves: Fort +4, Ref +10, Will +5
Spell Resistance: 13
Initiative: +8
Weapons:
+1 Longsword: +10/+5, 1d8+2 (19-20, x2)
+1 Composite Longbow: +10/+5, 1d8+2 (x3)
Carrying 40 arrows
Armor:
+1 SR (13) Chain Shirt (AC +5, ACP -1)
+1 Small Wooden Shield (AC +2, ACP -0)
Class/Other Abilities:
Inspiration (6 points)
--Cunning Insight (1: INT to attack roll, damage roll or saving throw)
--Cunning Knowledge (1: Factotum level to skill)
--Arcane Dilettante (4 spells, max level 4) (1: Cast prepared spell)
--Cunning Defense (1: INT to AC for 1 turn, vs. one foe)
--Cunning Strike (1: 1d6 sneak attack)
--Opportunistic Piety (5/day) (1: Heal 26, or turn undead)
--Cunning Surge (3: Take 1 Standard Action)
Trapfinding
Brains over Brawn
Endless (Doesn't age, no aging penalties/bonuses)
Feats/Flaw:
-Wedded to History (Wanderer): Ageless, speak unknown languages (Int DC 15)
-Packrat: 100 gp of floating inventory (non-magical/alchemical items).
-Combat Expertise: Trade attack bonus for AC (max 5 points)
-Font of Inspiration: +1 Inspiration.
-Power Attack: Trade attack bonus for damage.
-Knowledge Devotion: Make Knowledge checks to gain attack/damage boosts.
---Murky-Eyed: When attacking into Concealment, roll twice, taking worst.
Spells Prepared:
-Dimension Door (Teleport 800 ft..)
-Dispel Magic (Cancels/counters magic)
-Fireball (AoE 20 ft radius, 10d6 fire, Ref half, DC 19)
-Blur (Attacks miss target 20%, 10 min)
Skills:
Autohypnosis: 2 ranks (+3)
Appraise: 1 rank (+7)
Balance: 2 ranks (+9)
Bluff: 7 ranks (+6)
Climb: 2 ranks (+9)
Concentration: 4 ranks (+4)
Craft (Alchemy): 1 rank (+7)
Decipher Script: 2 ranks (+8)
Diplomacy: 4 ranks (+3)
Disable Device: 4 ranks (+11)
Disguise: 6 ranks (+5)
Escape Artist: 2 ranks (+9)
Handle Animal: 3 rank (+2)
Heal: 2 ranks (+3)
Hide: 5 ranks (+12)
Intimidate: 2 ranks (+1)
Jump: 2 ranks (+9)
Knowledge (Arcana): 5 ranks (+11)
Knowledge (Dungeoneering): 5 ranks (+11)
Knowledge (Local): 5 ranks (+11)
Knowledge (Nature): 5 ranks (+11)
Knowledge (Religion): 5 ranks (+11)
Knowledge (The planes): 5 ranks (+11)
Knowledge (Geography): 1 rank (+7 [+2 Mk Tool])
Listen: 5 ranks (+6)
Move Silently: 3 ranks (+10)
Open Lock: 4 ranks (+11)
Perform (Act): 3 ranks (+2)
Search: 4 ranks (+10)
Sense Motive: 5 ranks (+6)
Sleight Of Hand: 3 ranks (+10)
Spellcraft: 3 ranks (+9)
Spot: 8 ranks (+9 [+2 Mk Tool])
Survival: 8 ranks (+9)
Tumble: 8 ranks (+16)
Use Magic Device: 3 rank (+2)
Use Rope: 2 ranks (+9)
Inventory: (Total weight: 56 lbs. Light load: 58 lbs.)
Handy Haversack
Main Pouch (72 lbs./80 lbs.)
--Silk Rope (50')
--Crowbar
--Torches (10)
--Flint and steel
--Grappling hook
--Iron Drill
--Hammer
--Magnet
--Twine (50')
--Rubber balls (5)
--Collapsible Pole
--Hand Periscope
--Padded Armor
--Dagger
--Sling
--Sling bullets (20)
--Atlas (Mk Tool, Knowledge [Geography])
--Rod of Sliding
--Light Pick
--Pouch of coins (50 platinum, 50 gold, 50 silver, 50 copper)
--Scrolls (Teleport, Plane Shift [divine] [two of each])
--Sending Stones
--Floating inventory (100 gp, 9 pounds)
--Rat (Knows tricks: Come, Fetch, Heel, Seek)
Side Pouch 1 (15 lbs./20 lbs.)
--Flasks of acid (3)
--Alchemist’s fire (3)
--Flashpellet (2)
--Healing Salve (2)
--Drow poison (2)
--Salvo poison
--Chaos Flask (2)
--Flour pouch (3)
--Marbles (2)
--Caltrops
Side Pouch 2 (19 lbs./20 lbs.)
--Bedroll
--Everlasting Rations
--Everfull Mug (2)
--Firmament Stone (Moon)
--Empty Sack
--Thieves' Tools
--Tent, one-person
--Deck of Cards
Spell Component Pouch
Wooden Holy Symbol
+1 Longsword
+1 Composite Longbow (+2 Str)
40 Arrows
+1 Spell Resistance (13) Chain Shirt
+1 Small Wooden Shield
+1 Cloak of Resistance
+4 Headband of Intellect
Glasses (Mk Tool, Spot)
Silk shirt and pants
Boots (with hidden +1 boot blade)
Cotton Jacket (with hidden inner pocket)
Panic Button (Escaping) (On jacket)
Scroll of Summon Monster I (in inner jacket pocket)
Tome of Worldly Memory (in inner jacket pocket) [+5 to a knowledge check, 3 per day]
Languages:
Common
Elven
Dwarven
Halfling
Draconic
Knowledge Devotion bonuses:
Check Bonus---Result Granted
15 or below---+1
16–25---------+2
26–30---------+3
31–35---------+4
36 or higher--+5
Nameless Adventurer
True Neutral Human
Age: Unknown (Appears 20-ish)
Factotum 10
XP: 45,000/55,000
6’4”, 250 lb (+56 lb gear)
Ability Scores:
Str: 14 (+2)
Dex: 14 (+2)
Con: 10 (+0)
Int: 18+4:22 (+6)
Wis: 12 (+1)
Cha: 8 (-1)
Stats:
HP: 53/53 (10d8)
AC: 16[+2] (10+1 Dex+5 Armor[+2 Shield])
Flat-footed: 15[+2], Touch: 11
BAB: +7/+2
Saves: Fort +4, Ref +10, Will +5
Spell Resistance: 13
Initiative: +8
Weapons:
+1 Longsword: +10/+5, 1d8+2 (19-20, x2)
+1 Composite Longbow: +10/+5, 1d8+2 (x3)
Carrying 40 arrows
Armor:
+1 SR (13) Chain Shirt (AC +5, ACP -1)
+1 Small Wooden Shield (AC +2, ACP -0)
Class/Other Abilities:
Inspiration (6 points)
--Cunning Insight (1: INT to attack roll, damage roll or saving throw)
--Cunning Knowledge (1: Factotum level to skill)
--Arcane Dilettante (4 spells, max level 4) (1: Cast prepared spell)
--Cunning Defense (1: INT to AC for 1 turn, vs. one foe)
--Cunning Strike (1: 1d6 sneak attack)
--Opportunistic Piety (5/day) (1: Heal 26, or turn undead)
--Cunning Surge (3: Take 1 Standard Action)
Trapfinding
Brains over Brawn
Endless (Doesn't age, no aging penalties/bonuses)
Feats/Flaw:
-Wedded to History (Wanderer): Ageless, speak unknown languages (Int DC 15)
-Packrat: 100 gp of floating inventory (non-magical/alchemical items).
-Combat Expertise: Trade attack bonus for AC (max 5 points)
-Font of Inspiration: +1 Inspiration.
-Power Attack: Trade attack bonus for damage.
-Knowledge Devotion: Make Knowledge checks to gain attack/damage boosts.
---Murky-Eyed: When attacking into Concealment, roll twice, taking worst.
Spells Prepared:
-Dimension Door (Teleport 800 ft..)
-Dispel Magic (Cancels/counters magic)
-Fireball (AoE 20 ft radius, 10d6 fire, Ref half, DC 19)
-Blur (Attacks miss target 20%, 10 min)
Skills:
Autohypnosis: 2 ranks (+3)
Appraise: 1 rank (+7)
Balance: 2 ranks (+9)
Bluff: 7 ranks (+6)
Climb: 2 ranks (+9)
Concentration: 4 ranks (+4)
Craft (Alchemy): 1 rank (+7)
Decipher Script: 2 ranks (+8)
Diplomacy: 4 ranks (+3)
Disable Device: 4 ranks (+11)
Disguise: 6 ranks (+5)
Escape Artist: 2 ranks (+9)
Handle Animal: 3 rank (+2)
Heal: 2 ranks (+3)
Hide: 5 ranks (+12)
Intimidate: 2 ranks (+1)
Jump: 2 ranks (+9)
Knowledge (Arcana): 5 ranks (+11)
Knowledge (Dungeoneering): 5 ranks (+11)
Knowledge (Local): 5 ranks (+11)
Knowledge (Nature): 5 ranks (+11)
Knowledge (Religion): 5 ranks (+11)
Knowledge (The planes): 5 ranks (+11)
Knowledge (Geography): 1 rank (+7 [+2 Mk Tool])
Listen: 5 ranks (+6)
Move Silently: 3 ranks (+10)
Open Lock: 4 ranks (+11)
Perform (Act): 3 ranks (+2)
Search: 4 ranks (+10)
Sense Motive: 5 ranks (+6)
Sleight Of Hand: 3 ranks (+10)
Spellcraft: 3 ranks (+9)
Spot: 8 ranks (+9 [+2 Mk Tool])
Survival: 8 ranks (+9)
Tumble: 8 ranks (+16)
Use Magic Device: 3 rank (+2)
Use Rope: 2 ranks (+9)
Inventory: (Total weight: 56 lbs. Light load: 58 lbs.)
Handy Haversack
Main Pouch (72 lbs./80 lbs.)
--Silk Rope (50')
--Crowbar
--Torches (10)
--Flint and steel
--Grappling hook
--Iron Drill
--Hammer
--Magnet
--Twine (50')
--Rubber balls (5)
--Collapsible Pole
--Hand Periscope
--Padded Armor
--Dagger
--Sling
--Sling bullets (20)
--Atlas (Mk Tool, Knowledge [Geography])
--Rod of Sliding
--Light Pick
--Pouch of coins (50 platinum, 50 gold, 50 silver, 50 copper)
--Scrolls (Teleport, Plane Shift [divine] [two of each])
--Sending Stones
--Floating inventory (100 gp, 9 pounds)
--Rat (Knows tricks: Come, Fetch, Heel, Seek)
Side Pouch 1 (15 lbs./20 lbs.)
--Flasks of acid (3)
--Alchemist’s fire (3)
--Flashpellet (2)
--Healing Salve (2)
--Drow poison (2)
--Salvo poison
--Chaos Flask (2)
--Flour pouch (3)
--Marbles (2)
--Caltrops
Side Pouch 2 (19 lbs./20 lbs.)
--Bedroll
--Everlasting Rations
--Everfull Mug (2)
--Firmament Stone (Moon)
--Empty Sack
--Thieves' Tools
--Tent, one-person
--Deck of Cards
Spell Component Pouch
Wooden Holy Symbol
+1 Longsword
+1 Composite Longbow (+2 Str)
40 Arrows
+1 Spell Resistance (13) Chain Shirt
+1 Small Wooden Shield
+1 Cloak of Resistance
+4 Headband of Intellect
Glasses (Mk Tool, Spot)
Silk shirt and pants
Boots (with hidden +1 boot blade)
Cotton Jacket (with hidden inner pocket)
Panic Button (Escaping) (On jacket)
Scroll of Summon Monster I (in inner jacket pocket)
Tome of Worldly Memory (in inner jacket pocket) [+5 to a knowledge check, 3 per day]
Languages:
Common
Elven
Dwarven
Halfling
Draconic
Knowledge Devotion bonuses:
Check Bonus---Result Granted
15 or below---+1
16–25---------+2
26–30---------+3
31–35---------+4
36 or higher--+5